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Exam Code: MLS-C01 Dumps

Questions and Answers: 104

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NEW QUESTION: 1
Sub2の仮想マシン間のネットワーク通信に対するアプリケーションセキュリティグループの効果を評価しています。
以下の各ステートメントについて、ステートメントが真である場合は「はい」を選択します。それ以外の場合は、「いいえ」を選択します。
注:それぞれの正しい選択には1ポイントの価値があります。

Answer:
Explanation:

Explanation

Box 1: No. VM4 is in Subnet13 which has NSG3 attached to it.
VM1 is in ASG1. NSG3 would only allow ICMP pings from ASG2 but not ASG1. Only TCP traffic is allowed from ASG1.
NSG3 has the inbound security rules shown in the following table.

Box 2: Yes.
VM2 is in ASG2. Any protocol is allowed from ASG2 so ICMP ping would be allowed.
Box3. VM1 is in ASG1. TCP traffic is allowed from ASG1 so VM1 could connect to the web server as connections to the web server would be on ports TCP 80 or TCP 443.

NEW QUESTION: 2
Note: This question is part of a series of questions that use the same or similar answer choices. An answer choice may be correct for more than one question in the series. Each question is independent of the other questions in this series. Information and details provided in a question apply only to that question.
You have a database that contains several connected tables. The tables contain sales data for customers in the United States only.
You have the following partial query for the database. (Line numbers are included for reference only.)

You need to complete the query to generate the output shown in the following table.

Which statement clause should you add at line 3?
A. GROUP BY CUBE
B. PIVOT
C. GROUP BY
D. CROSS JOIN
E. LEFT JOIN
F. GROUP BY ROLLUP
G. MERGE
H. UNPIVOT
Answer: A
Explanation:
Explanation
Example of GROUP BY CUBE result set:
In the following example, the CUBE operator returns a result set that has one grouping for all possible combinations of columns in the CUBE list and a grand total grouping.

References: https://technet.microsoft.com/en-us/library/bb522495(v=sql.105).aspx

NEW QUESTION: 3
A network analyst received a number of reports that impersonation was taking place on the network. Session tokens were deployed to mitigate this issue and defend against which of the following attacks?
A. Replay
B. Smurf
C. Ping of Death
D. DDoS
Answer: A
Explanation:
A replay attack (also known as playback attack) is a form of network attack in which a valid data transmission is maliciously or fraudulently repeated or delayed. This is carried out either by the originator or by an adversary who intercepts the data and retransmits it, possibly as part of a masquerade attack by IP packet substitution (such as stream cipher attack).
For example: Suppose Alice wants to prove her identity to Bob. Bob requests her password as proof of identity, which Alice dutifully provides (possibly after some transformation like a hash function); meanwhile, Eve is eavesdropping on the conversation and keeps the password (or the hash). After the interchange is over, Eve (posing as Alice) connects to Bob; when asked for a proof of identity, Eve sends Alice's password (or hash) read from the last session, which Bob accepts thus granting access to Eve.
Countermeasures: A way to avoid replay attacks is by using session tokens: Bob sends a onetime token to Alice, which Alice uses to transform the password and send the result to Bob (e.g. computing a hash function of the session token appended to the password). On his side Bob performs the same computation; if and only if both values match, the login is successful. Now suppose Eve has captured this value and tries to use it on another session; Bob sends a different session token, and when Eve replies with the captured value it will be different from Bob's computation. Session tokens should be chosen by a (pseudo-) random process. Otherwise Eve may be able to pose as Bob, presenting some predicted future token, and convince Alice to use that token in her transformation. Eve can then replay her reply at a later time (when the previously predicted token is actually presented by Bob), and Bob will accept the authentication. One-time passwords are similar to session tokens in that the password expires after it has been used or after a very short amount of time. They can be used to authenticate individual transactions in addition to sessions. The technique has been widely implemented in personal online banking systems. Bob can also send nonces but should then include a message authentication code (MAC), which Alice should check. Timestamping is another way of preventing a replay attack. Synchronization should be achieved using a secure protocol. For example Bob periodically broadcasts the time on his clock together with a MAC. When Alice wants to send Bob a message, she includes her best estimate of the time on his clock in her message, which is also authenticated. Bob only accepts messages for which the timestamp is within a reasonable tolerance. The advantage of this scheme is that Bob does not need to generate (pseudo-) random numbers, with the trade-off being that replay attacks, if they are performed quickly enough i.e. within that 'reasonable' limit, could succeed.


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